First update


Good greetings and happy new year to all! So....

This is too long, so i will only write in English, sorry for my sloth.

Character creation can be played in PT-BR.

You can now read item traits description on the inventory (just hover them).

Added more weapons, most of them can be wielded on the offhand. If you have enough AP left when making an attack, you will attack with your Offhand, unless it is your own fist/claw, then it is free.

Small changes:

Short short also has been changed to be a offhand weapon, Vanguard players will start with a Rusted sword, instead.

Heavy Crossbow has been renamed to Arbalest.

Draconian Claws has been renamed to Draconian Claw

New traits! 

Throwing - A throwing weapon uses the character Perception and Strength to calculate the Hit chance of the first 6 attacks each combat, after that, it is treated a Melee weapon.

Firearm - A firearm weapon's damage ignores damage reduction.

Light - Does not have a Hit-chance penalty when wielded on the Offhand;

Sturdy - Reduces damage taken from Ranged weapons by 5%.

Composite - Decreases damage taken from Melee weapons by 5%.

Scatter- Deals half of the damage dealt to the target to all enemies.

       New weapons:

  • Other Draconian claw (For Draconian Ancestry):
    • Type: Weapon, Slashing, Melee, 1-handed, Bornwith, Draconian
    • Damage: 2d4
    • Defense: 2
    • Slot: Offhand
  • Throwing Knife:
    • Type: Weapon, Piercing, 1-handed, Light, Throwing
    • Damage: 3d4
    • slot: Offhand
  • Parrying Dagger:
    • Type: Weapon, Piercing, Melee, 1-handed, Light
    • Damage: 1d4
    • Defense: +3
    • slot: Offhand
  • Light Crossbow:
    • Type: Weapon, Piercing, Ranged, Light, 1-handed, Precision
    • Damage:  2d4
    • slot: Offhand
  • Chakram:
    • Type: Weapon, Slashing, 1-handed, Light, Throwing
    • Damage: 1d6
    • slot: Offhand
  • Flintlock Pistol:
    • Type: Weapon,  Firearm, Light, Ranged, 1-handed, Imprecise
    • Damage: 2d12
    • Cooldown: 5
    • slot: Offhand
  • Blunderbuss:
    • Type: Weapon, Firearm, Ranged, 1-handed, Imprecise, Scatter
    • Damage: 3d10
    • Cooldown: 7
  • Arquebus:
    • Type: Weapon, Firearm, Ranged, 2-handed
    • Damage: 4d8
    • Cooldown: 8
  • Hand Cannon:
    • Type: Weapon, Firearm, Ranged, 2-handed, Imprecise
    • Damage:  4d12
    • Cooldown: 10
  • Flamethrower:
    • Type: Weapon, Unique (Spend all AP, for each point spent apply Burn to all enemies. If 2 or more points were spent, increase the Burn stacks by 1. Then trigger Burn of the target.), 2-handed, Scatter, Esoteric
    • Cooldown: 2
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Also made changes to the specializations.

Vanguard:

  • Defensive PostureYou gain +3 Defense for each of enemies alive.  (New) Additionally, when you make a weapon attack while wielding a Shield in your offhand, you make a weapon attack with your Shield, it deal 1d4 of damage and gains the "Blunt" trait.
  • Offensive PostureYou gain +3 Hit-Chance for each of enemies alive.  (New) Additionally, when you hit an enemy with your Shield, you increase the damage dealt by its Defense
  • Survivalist - Increase the bonus given by Defensive Stance and Offensive Stance by 2 and increase your Shield damage dice to 2d4

Archer:

  • Follow upAfter using an Offensive skill, deal 1d4 against a random enemy. This is affected by Barbed Points and Dragon Piercing Arrows.  (New) If you possess a Ranged weapon with the Light trait in your offhand, make a weapon attack with that weapon, instead.

Duelist:

  • Graceful - While wielding only a 1-handed weapon in your hands, increase your Defense and Hit-Chance by 10
  • Firm Hand - (New) While wielding a single 1-handed weapon, whenever you make a weapon attack, you make an additional attack

Assassin:

  • From Gamble to Gambler
  • From Furtivity to Sneaky

Thief:

  •  Added the Thief's Specialization tree
  • From Gamble to Gambler
  • From Furtivity to Sneaky

Spy:

  • Silver Tongue: During Speech tests, add +3 plus your level to the result
  • Now it is the only remaining Specialization to be added
  • From Gamble to Gambler
  • From Furtivity to Sneaky

Juggernaut:

  • Titanic -While above of 70% of your Lifeblood, increase your damage and hit chance by 5. (New) At level 5 and 10, increase these values by 5
  • Unending Vigor - At the start of each turn, regain 3% of your missing Lifeblood

Berserker:

  • Though SkinWhen under 50% of your health, reduce all damage taken by 3. (New) At level 5, 10 and 15, increase this value by 2
  • BloodthirstYou weapon attacks deal additional damage equal to 5% of the target's current Lifeblood. (New) If they have the Visceral trait, increase the damage to 7%
  • Unending Vigor - At the start of each turn, regain 3% of your missing Lifeblood

Feral:

  • Natural Fighter - For each unequipped slot, increase your Damage by 2 and Defense by 1. (new) At level 8 and 14, increase these values by 1
  • Savagery - (New) Increase the damage of your mainhand and offhand fists/claws by 1 step. Additionally, your offhand gains the weapon trait
  • Unending Vigor - At the start of each turn, regain 3% of your missing Lifeblood
  • Primal Fury When unarmed, when dealing 20 or more damage on weapon attack, apply Confusion on the target

Wizard:

  • Mystical Arsenal: Add the skills "Arcane Armor" and "Arcane Beam"to your repertoire. (New) Whenever you cast an Arcane Spell, increase your Damage by 5
  • Intellect Empowerment: Whenever you cast a spell against a single enemy, deal 1/2 of your Intelligence as damage on the same target

Warlock:

  •  Added the Warlock's Specialization tree
  • Removed Pact of the Fateless

Invoker:

  • At level 2, gain the Skill "Summon: Elemental"
  • At level 6, gain the Skill "Summon: Spirit"
  • At level 8, gain the Skill "Summon: Familiar" 
  • Improved Summons When you invoke a summon, increase their Lifeblood by 1/2 of your Intelligence and their attributes by 3
  • Masterful Summons - When you invoke a summon, Increase their Lifeblood  by your Intelligence and their attributes by 6

Dancer:

  • Blade Dancer - Slashing weapons count as instruments for you. While wielding one, increase your Defense by 1/3 of your Charisma. (New) Additionally, you may use Arts to Acrobatic tests.

Bard:

  • Wide Range Gain the skills "Earworm", "Crescendo" and "Healing Song". (New) Additionally, you may use Arts to World Knowledge tests
  • Well-versed Add a Spell of your choice to your Repertoire, whenever you learn a new Ballad, reduce the time taken to 1 hour

Paladin:

  • Added the Paladin Specialization Tree

Cleric:

  • Added the Cleric Specialization Tree

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Enemies of the next update :

Hired Muscle Hired Spellcaster
Mr. bald and his friend.

Found a bug or spelling mistake? Please let me know. PLEASE! D:

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