Second Update
<h2>Gameplay:</h2>
- Spy Specialization has been completed.
- 6+ Specializations have been added, they are:
* [Warrior] Shredder! Forsake aim to draw a barrage of attacks against your enemies.
* [Rogue] Trapper! With a deadly aim and wits, watch as your enemies bring themselves closer to their deaths as they trigger your Traps.
* [Barbarian] Shaman! Summon totems and bring the power of the elements upon your enemies.
* [Mage] Spellblade! Summon an ethereal weapon to your hands, combining blade and spells to defeat your enemies.
* [Artist] Barber Surgeon! With precision, strike at your enemies vital organs,
* [Devotee] Flagellant! Let yourself be harmed to further your connection to those worthless gods.
<b>Now the game contains 24 Specializations! I don't think I will add more, but who knows</b>
- Experience math has been altered, now the starting levels require more experience while higher levels less, much less.
- Enemies can now drop part of their own equipment for you to loot. No, you can't loot their body parts.
- Made changes to Enemies traits.
* Feral trait now r makes that when an enemy rolls for Damage, it rolls twice and chooses the highest result.
* Follower trait now adds +3 to their Hit-chance for each enemy other than self alive. It continues to halve Action points regeneration when alone.
* Annoying trait now makes an enemy reduce the Hit-chance of whoever miss an attack by 1, but increasing their damage by 1 as well.
* Ravenous trait now makes that every 2 missed attacks, the 3rd will be a guaranteed hit.
* Indomitable trait was renamed to 'Sound Constitution', now it reduces Poison and Bleed damage by half (before it reduced status effects duration by half at the end of their turn).
* Sneaky trait now hides the enemy every 4 turns, increasing their next attack to deal additional 1d8 damage, similar to the 'Sneaky' player trait.
- New enemy trait: Loner - <i>"When this is the only enemy in the battlefield, increase its Hit-Chance by 15."</i>
- New enemy trait: Inorganic - <i>"Immune to all Status Effects"</i>.
- New enemy trait: Deathless - <i>"When killed for the first 2 times, revive it with 1 Lifeblood"</i>.
- New enemy trait: Sacrifice - <i>"This enemy is meant to be used by other enemies behaviors"</i>.
- Enemies can now have Player traits.
- Enemies won't use 'Escape' skill as part of their action.
- Enemies now take some time between their actions.
- New Enemies! They are:
* Hired Muscle (Human - Mercenary): Great Axe combatant.
* Hired Spellcaster (Human - Mercenary): Basic enemy spell caster.
* Loud Goblin (Ogroid - Goblin!): Spell caster enemy. When it casts Ballads, it begins to sing, all goblins will them sing as well, improving their Damage, Defense and/or Hit-Chance.
* Spell Shoota Goblin (Ogroid - Goblin!): Spell caster enemy. Cast 2 spells for turn, at completely random targets (can target themselves).
* Hunty Goblin (Ogroid - Goblin!) - Like a normal Goblin, but a bit stronger and with a Spear.
- Goblin now has a Rock as a weapon. It's a throw weapon with 3 charges, once all charges are depleted, they will resort to Fists.
<h2>Equipment:</h2>
- New item: Rope - <i>"It's a rope. Rope it helps."</i>
- New item: Rations - <i>"Bleurgh... it's... urgh... yummy."</i>
- New items: (Big/Medium/Small) Potions for (Lifeblood/Essence/Both)
- New item: Lock pick - <i>"For those that like to open and steal things."</i>
- New item: Lantern - <i>"For those afraid of the dark."</i>
- New item: Rock - <i>"I could make a mountain of rock jokes. But then, they would slide."</i>
- New item: Arcane Blade - <i>"Made of magic, capable of cutting through anything."</i>
- New Item: Wizard Hat - <i>"A Wizard without its hat is not legally allowed to cast spells, nor can it call itself a Wizard.",</i>
<b>Now the game contains 120 items!</b>
<h2>Skills:</h2>
- New Skill: Power Shot.
- New Skill: Quick-Fix.
- New Skill: Call the Elements.
- New Skill: Turn the Tides.
- New Skill: Rainfall.
- New Skill: Stormsurge.
- New Skill: Gale Winds.
- New Skill: Eruption.
- New Skill: Blazing Strike.
- New Skill: Turn to Stone.
- New Skill: Tremors.
- New Skill: Summon Arcane Blade.
- New Skill: Blade Surge.
- New Skill: Spectral Strike.
<b>Now the game contains 98 Skills!</b>
- Made some changes to how Freeze, Arrow Barrage, Quick Shot, Blessed Strikes, War Cry, Intimidate and Inspire skills.
<h2>Story:</h2>
- You can now buy some items and even haggle their price (if you have enough reputation with the owner) at the Blacksmith.
- Made changes to the "Talk to bandits" scenario.
- Story has been advanced, now you can suffer from a Bandit raid or stop it by attacking them first.
Note: Chapter 1 is going to be the shortest chapter with just 1 multistaged quest, 1 job and 1 quest. Future chapters will be lengthier and have a lot more jobs and side-quests.
I will start to draft the Origin adventures and write the conclusion to Chapter 1, the next update may take longer.
<h2>Others:</h2>
- Fixed a fuck up i forgot to correct (You can now pass from the character creation process).
- Made changes and translated the Combat page, now you may read what each enemy Trait does from hovering the trait.
- Made changes and translated the Inventory page, now you may see the Damage and Defense of items in your Inventory.
- Made changes and translated the Character's page, now your traits display what they do, so you won't forget.
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Age of Rebirth
A dark fantasy game, an adventure through a strange land, in midst a shift of divine power.
Status | In development |
Author | The Wicked Mind |
Genre | Interactive Fiction, Adventure, Role Playing |
Tags | Dark Fantasy, Pixel Art, Text based, Turn-Based Combat |
Languages | English |
More posts
- First updateJan 08, 2024
- Initial ReleaseDec 18, 2023
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