Second Update


<h2>Gameplay:</h2>

    - Spy Specialization has been completed.

    - 6+ Specializations have been added, they are:

        * [Warrior] Shredder! Forsake aim to draw a barrage of attacks against your enemies.

        * [Rogue] Trapper! With a deadly aim and wits, watch as your enemies bring themselves closer to their deaths as they trigger your Traps.

        * [Barbarian] Shaman! Summon totems and bring the power of the elements upon your enemies.

        * [Mage] Spellblade! Summon an ethereal weapon to your hands, combining blade and spells to defeat your enemies.

        * [Artist] Barber Surgeon! With precision, strike at your enemies vital organs, 

        * [Devotee] Flagellant! Let yourself be harmed to further your connection to those worthless gods.

        <b>Now the game contains 24 Specializations! I don't think I will add more, but who knows</b>

    - Experience math has been altered, now the starting levels require more experience while higher levels less, much less.

    - Enemies can now drop part of their own equipment for you to loot. No, you can't loot their body parts.

    - Made changes to Enemies traits. 

        * Feral trait now r makes that when an enemy rolls for Damage, it rolls twice and chooses the highest result.

        * Follower trait now adds +3 to their Hit-chance for each enemy other than self alive. It continues to halve Action points regeneration when alone.

        * Annoying trait now makes an enemy reduce the Hit-chance of whoever miss an attack by 1, but increasing their damage by 1 as well.

        * Ravenous trait now makes that every 2 missed attacks, the 3rd will be a guaranteed hit.

        * Indomitable trait was renamed to 'Sound Constitution', now it reduces Poison and Bleed damage by half (before it reduced status effects duration by half at the end of their turn).

        * Sneaky trait now hides the enemy every 4 turns, increasing their next attack to deal additional 1d8 damage, similar to the 'Sneaky' player trait.

    - New enemy trait: Loner -  <i>"When this is the only enemy in the battlefield, increase its Hit-Chance by 15."</i>

    - New enemy trait: Inorganic - <i>"Immune to all Status Effects"</i>.

    - New enemy trait: Deathless - <i>"When killed for the first 2 times, revive it with 1 Lifeblood"</i>.

    - New enemy trait: Sacrifice - <i>"This enemy is meant to be used by other enemies behaviors"</i>.

    - Enemies can now have Player traits.

    - Enemies won't use 'Escape' skill as part of their action.

    - Enemies now take some time between their actions.

    - New Enemies! They are:

        * Hired Muscle (Human - Mercenary): Great Axe combatant.

        * Hired Spellcaster (Human - Mercenary): Basic enemy spell caster.

        * Loud Goblin (Ogroid - Goblin!): Spell caster enemy. When it casts Ballads, it begins to sing, all goblins will them sing as well, improving their Damage, Defense and/or Hit-Chance.

        * Spell Shoota Goblin (Ogroid - Goblin!): Spell caster enemy. Cast 2 spells for turn, at completely random targets (can target themselves).

        * Hunty Goblin (Ogroid - Goblin!) - Like a normal Goblin, but a bit stronger and with a Spear.

    - Goblin now has a Rock as a weapon. It's a throw weapon with 3 charges, once all charges are depleted, they will resort to Fists.

<h2>Equipment:</h2>

    - New item: Rope - <i>"It's a rope. Rope it helps."</i>

    - New item: Rations - <i>"Bleurgh... it's... urgh... yummy."</i>

    - New items: (Big/Medium/Small) Potions for (Lifeblood/Essence/Both)

    - New item: Lock pick - <i>"For those that like to open and steal things."</i>

    - New item: Lantern - <i>"For those afraid of the dark."</i>

    - New item: Rock - <i>"I could make a mountain of rock jokes. But then, they would slide."</i>

    - New item: Arcane Blade - <i>"Made of magic, capable of cutting through anything."</i>

    - New Item: Wizard Hat - <i>"A Wizard without its hat is not legally allowed to cast spells, nor can it call itself a Wizard.",</i>

    <b>Now the game contains 120 items!</b>

<h2>Skills:</h2>

    - New Skill: Power Shot.

    - New Skill: Quick-Fix.

    - New Skill: Call the Elements.

    - New Skill: Turn the Tides.

    - New Skill: Rainfall.

    - New Skill: Stormsurge.

    - New Skill: Gale Winds.

    - New Skill: Eruption.

    - New Skill: Blazing Strike.

    - New Skill: Turn to Stone.

    - New Skill: Tremors.

    - New Skill: Summon Arcane Blade.

    - New Skill: Blade Surge.

    - New Skill: Spectral Strike.

    <b>Now the game contains 98 Skills!</b>

    - Made some changes to how Freeze, Arrow Barrage, Quick Shot, Blessed Strikes, War Cry, Intimidate and Inspire skills.

<h2>Story:</h2>

    - You can now buy some items and even haggle their price (if you have enough reputation with the owner) at the Blacksmith.

    - Made changes to the "Talk to bandits" scenario.

    - Story has been advanced, now you can suffer from a Bandit raid or stop it by attacking them first. 

Note: Chapter 1 is going to be the shortest chapter with just 1 multistaged quest, 1 job and 1 quest. Future chapters will be lengthier and have a lot more jobs and side-quests.

I will start to draft the Origin adventures and write the conclusion to Chapter 1, the next update may take longer.

<h2>Others:</h2>

    - Fixed a fuck up i forgot to correct (You can now pass from the character creation process).

    - Made changes and translated the Combat page, now you may read what each enemy Trait does from hovering the trait.

    - Made changes and translated the Inventory page, now you may see the Damage and Defense of items in your Inventory. 

    - Made changes and translated the Character's page, now your traits display what they do, so you won't forget.

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